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Virtual Goods 2011Virtual Goods HistoryRelated Links |
Call for PapersVirtual Goods + ODRL 2011 is organized by the IFIP Working Group 6.11 Communication Systems in Electronic Commerce and with the support of the German GI Working Group E-Commerce. 1. SHORT DESCRIPTIONThe evolution of the internet has fostered the rise of new digital businesses that provide Virtual Goods and Services. Examples include digital music portals, online gaming, social networks, and ebooks. These new virtual services have also led to alternative business models that have pushed the boundaries of technical, legal, business, and social norms. Virtual goods also drive new content and service management functions from remixing music, peer-to-peer publishing, digital licensing, collective preservation, and mobile distribution.Technical approaches to protect the business models, through Digital Rights Management (DRM) systems, have polarised the community and questioned the traditional expectations for content consumption and sharing. Existing approaches have typically been proprietary and mutually incompatible and create "digital walled-gardens" breaking the openness of the internet. Copyright regimes have also been challenged as they try to decipher the implications of a frictionless virtual world over intellectual property and contract laws. Virtual Goods and Services need to support both open interoperable technical standards and be consistent to international laws and directives. Business models for virtual goods need to be innovative, flexible, and agile to meet the dynamic market demands from users. Social implications are amplified with virtual goods and services related to privacy and digital control as they are pushed beyond traditional experiences. Virtual Goods and Services need to support a balance of interests between creators, distributors and consumers of digital content that cover both personal and economic interests. The goal of this international workshop is to bring together experts, researchers, and users from the commercial, industrial, and scientific fields to discuss new research directions, assess methodologies, and share ideas and practical experiences in Virtual Goods and Services. We expressly welcome contributions from different fields, including computer science, economics, business, law, social sciences and other relevant disciplines. 2. TOPICS LISTTopics of interest include, but are not restricted to, the following aspects:
3. PAPER SUBMISSION GUIDELINES
4. Conference Proceedings and Publishing in the WebAccepted papers will be printed in a Conference Proceedings Volume published by the Universitat Politècnica de Catalunya and distributed among participants during the conference. Presentations will be published in the Web at http://www.virtualgoods.org/2011 5. CHAIRS:General Co-Chairs:Wojciech CellaryInformation Technology The Poznan University of Economics cellary(at)kti.ue.poznan.pl Rüdiger Grimm IT Risk management University Koblenz-Landau grimm(at)uni-koblenz.de Program Committee Co-Chairs:Jean-Noël ColinUniversity of Namur, Belgium jean-noel.colin(at)fundp.ac.be Jaime Delgado Universitat Politècnica de Catalunya (UPC), Barcelona, Spain jaime.delgado(at)ac.upc.edu Local Organization Chair:Jaime DelgadoUniversitat Politècnica de Catalunya (UPC), Barcelona, Spain jaime.delgado(at)ac.upc.edu Steering Committee:Rüdiger Grimm and Jürgen Nützel(with respect to Virtual Goods long-term: responsible for continuity of Virtual Goods workshops beyond 2011) 6. Program Committee
7. IMPORTANT DATES
Text only: http://www.virtualgoods.org/2011/VG2011_CfP.txt |
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